Gaming is a sector that is gaining rapid popularity, with more and more individuals getting into playing different genres of games. With over 3 billion people actively partaking in this, the gaming industry is hands down one of the fastest growing industries at this point.
Microsoft Corp. has recently announced that they are set to acquire Activision Blizzard Inc., an interactive in the field of gaming and entertainment industry. This will further propel the grow Microsoft gaming business across different ranges of desktop, laptop, console and mobiles. This will also contribute to the growing realm of the metaverse.
Over the decades since its inception, the games and entertainment projects under Activision Blizzard have earned accolades and credits from games across the world, engaging billions of people worldwide.
The team has collaborated and worked with an amazing range of talented people from different branches and departments, including the staple ones like Activision Publishing, Blizzard Entertainment, Beenox, Demonware, King, Major League Gaming, Radical Entertainment, Raven Software, Digital Legends, High Moon Studios, Infinity Ward, Sledgehammer Games, Toys for Bob, Treyarch, etc.
The acquiring process by Microsoft is currently in process. Until then, both Microsoft Gaming and Activision Blizzard will work independently. Once the processing is done, Microsoft will undertake the company as a CEO, making gaming and entertainment a lot more accessible across different devices.
Also, when the deal closes, Microsoft will also become the world’s third largest gaming company in terms of revenue. It will quickly follow Tencent and Sony, who take up the first two global positions. This acquisition involves bigger and more prominent franchises, including Activision, Blizzard and King studios.
Satya Nadella, chairman and CEO, Microsoft took to sharing his views on this planned acquisition, saying that Microsoft is on its way to invest deeply in making world class content more accessible to the community of users. They are also prioritizing cloud gaming to bring in a new era of gamers, players and creators in a more inclusive and safe gaming environment.
News further highlights the way Microsoft is currently in the process of improving the cloud gaming infrastructure with new ideas and strategies. This will allow gamers from across the world in the Xbox community to come together and play different games without any geographic barriers.
Activision Blizzard is accessible across different devices and platforms and the acquisition with Microsoft will further streamline and support that.
Moving forward, Activision further reiterated that despite the collaboration, their ethics, inclusivity and diversions will not be affected. Microsoft will keep working on the similar journey of inclusion, both for the gamers and the employees that are involved in the individual franchises under Activision Blizzard.
Microsoft is also committed towards building better creative success by prioritizing respect and dignity among all the working employees in the company. They are looking forward to including their ideologies concerning inclusion to the employees and teams across Activision Blizzard.
With gaming becoming more and more diverse and global, this acquisition between Microsoft and Activision Blizzard is likely to propel that growth in the future and support the importance of sustained growth in the communities.
Besides expanding the realm of gaming opportunities, Microsoft, with this acquisition is also expecting to extend the same into different metaverse platforms. This won’t be the first tech company to explore the world of metaverse and the kind of opportunities it opens up in that specific sectors.
However, until the acquisition is finalized, we will have to wait and see what kind of ground-breaking changes the future holds for the gaming community.